Re: SPMBT User Campaign - Silver Lions!
1st scenario comments
(bunch of saves is attached)
- Soviet HQ is not a problem: load turn 14, move B0/c1 toward the NE vic hexes, and dismount the inf squad from C .. you'll find the soviet HQ dismounted at 143/22
- a0 is inf commander
- H0 is a headquarter ??
- there should be at least _some_ guards at the ASP ?!
- G3 heavy (tank) transport is so slow .. you won't get him to the ASP within 15 turns
- is this supposed to happen in Germany? There are _very_ few wooden houses here.
- set red arty observer to range=0, or better remove their weapons alltogether
- there are very few spetzaz, and they choose bad places for their attacks. Butchered most of them a) in the "valley" in front of the ASP, where all units where able to fire at them, and there was little cover for them, and b) in the SE corner of the complex, when they tried to cross the open area.
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As for AI the most effective work around to this problem so far is to simply use an American instead, they tend to put up a bit more of a fight than your average Artificial Idiot.
... James McGuigan on rec.games.computer.stars somewhen back in 1998 ...
Last edited by Arralen; August 12th, 2008 at 03:24 PM..
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