Quote:
Arralen said:
1st scenario comments
(bunch of saves is attached)
- Soviet HQ is not a problem: load turn 14, move B0/c1 toward the NE vic hexes, and dismount the inf squad from C .. you'll find the soviet HQ dismounted at 143/22
- a0 is inf commander
- H0 is a headquarter ??
- there should be at least _some_ guards at the ASP ?!
- G3 heavy (tank) transport is so slow .. you won't get him to the ASP within 15 turns
- is this supposed to happen in Germany? There are _very_ few wooden houses here.
- set red arty observer to range=0, or better remove their weapons alltogether
- there are very few spetzaz, and they choose bad places for their attacks. Butchered most of them a) in the "valley" in front of the ASP, where all units where able to fire at them, and there was little cover for them, and b) in the SE corner of the complex, when they tried to cross the open area.
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Another way of looking at it is stone is "heavy" or "traditional" construction, and wooden as "modern" or "light-weight" construction materials.
Traditional - brick or stone or concrete built with substantiial ((tiled or slated) roofing on a substantial backing frame. tenement flats, old brick-works type factories, traditional farm steadings etc.
Modern - mainly glass, corrugated iron, aluminium or light "pressed stone" walling, and especially, light roofing (not walk-safe) such as flat tar-waterproofed or corrugated iron or similar roofing, on little or no backing frame which will tend to provide less protection from plunging arty and mortar fires. Modern estate housing, pre-fab housing, shopping strips, light industrial estate buildings, farm outbuildings etc.
Andy