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Old July 3rd, 2005, 02:17 AM
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Default Re: Generated Campaign question.........

Quote:
desh44 said:
DRG...a quick question on points. When playing a generated campaign do you need to set the point value for your opponent in preferences. If I leave this area blank I always seem to face vast numbers of enemy units. As an example if I set my points at 5000 I am fielding about 2 companies, 1 armor and 1 mech infantry. In a meeting engagement when the battle is over and I look at the enemy forces they will outnumber me 3 to 1. I was not sure if I should leave the enemy number blank and let the scenario dictate if there should be more points if it is not a meeting engagement or if I should place a number in this ares. Some of the campaign games I have played have has so many enemy units that I have had vehicles run completely our of ammo.

Aslo I would like to thank you and the team for all the work you have done making this game possible.

Tom D
in a campaign game the enemy force uses your core + support values, so playing around with the preferences values after buying the troops in the set-up is therefore of no consequence - it is ignored by the campaign buy routines.

The only time the campaign code looks at the player 1 points value in a campaign is when you generate the campaign in the first place. Air strike count is internal - it ignores those set in preferences when building capmpaign battles and uses the normal air superiority value tacles built into the code.

The AI will likley outnumber you, if it has cheaper tanks and lower experience, but the points values will be the same. You can easily get 3 T-54 for the price of 1 Chieftain, and 2-3 platoons of cheap low experience conscript infantry for the price of say a USA rifle platoon with 3 expensive dragon ATGM in each platoon.

A pound is worth 100 pence, I can have a nice gold pound coin, or 2 big silver 50P pieces or 5s silver 20p or 10 silver 10p pieces, or 20 5p pieces or 100 bronze 1p pieces. Your force is probably mainly "10p" or "20p" pieces and you are looking at the AI who has bought plenty of "5 pence" and 1 penny items and the odd 10p one. Both will still add up to a pound's value, it is just that the vast pile of penny items looks more impressive than your few high-value "coins".

Remenber also that your core after a few battles will have gained experience - what you bought for 100 pence 5 battles back, may now be valued at 125 pence!

Try this. Set up a game as human on all the 6 buttons. Set the same battle type etc. same opponents. Buy the same as your core. once done, you will get to buy the other side to the same value. Buy other side forces similar to what you saw - you may well be surprised at how much they can get for the same "money" if their units are less capable, their morale is lower and ditto thier training/experience.

Cheers
Andy
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