Thread: Babylon 5 Mod
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Old July 3rd, 2005, 09:23 AM
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Default Re: B5 MOD General

IF, thanks, i remembered this kind of thing being discussed, but didn't know the name of the result. The PvK mod is just what I was looking for.

I think I have somehow buggered up the AI_Contruction_Vehicles and AI_Contruction_Units files, because neutral races are not building nearly enough warships. I remember that there was a set of AI files that was considered a very good model, but don't know enough to search effectively for the specifics. Can you recall offhand which set of AI files that was?

Also, the neutrals to are late-game and still "unconnected" are doing random research. Do you know if I need to repeat the entire AI_Research string for the other AI traits as "unconnected" or is it better to just add "unconnected" to the other AI traits for all the other research tech levels? Either way it is a lot of work, but easier now than when I have done all the racial files.
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