Quote:
KingTiger said:
So preference settings(as far as the amount for AI to spend on units) is ignored completely in a generated campaign?
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Yes because the computer buys to a set % based on your force value. You can expand your core and buy support units so the AI cannot be forced to buy to a limit set in preferences because it's going to change every battle you play.
For example. If you set up a generated battle and set P1 to 3000 points and the P2(AI) side to XXX the AI will buy the following points for itself in these five battle types
defend-1200 points
delay- 1500 points
meeter-3000 points
advance-6000 points
assault- 7500 points
remember the ADVANCING player always gets 2x the points and an ASSAULTING player get 2.5x the points no matter if it's you or the AI doing the advancing or assaulting
However, in a campaign it's different every game. You can expand your core, get various numbers of support point or even get yourself into a situation where you cannot afford to fix you entire core so your overall force value is lower. That is why setting the P2's point value in a campaign is overridden in the code to maintain the 2.0x and 2.5x ratios for all battle types. If we allowed you to set the AI's points in a campaign to say 3000 points max. it would end up being wildly unbalanced from battle to battle
When playing generated battles or campaigns remember to "Know thy enemy". If you are going to fight Ugandans in the Jungle don't buy your force as it you were going to battle Russia on the North German plains. You won't need all the high tech toys. They don't work well against an army that relies on cheap manpower so leave the 492 point M1A2 Abrams and 116 point Abn TOW Team at home and think MG's and arty and light infantry.
Don