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Strategia_In_Ultima said:
Something which I personally would like; to be able to determine the duration of Shields and BigExplosion animations. I know it's just eye candy, but perhaps for SEVI?
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In SE4, it lasts as long as the weapon animation does, which is quite sensible.
In Starfury, the shield animation was an arbitrary length, and you just needed to specify what the sequence of sprites should be. It repeated the whole cycle if nessesary (due to a long-cycle beam hitting, say)