Re: Any interest in an Eclipse Mod game at PBW?
Sorry about the late response. I've been away all day.
A basic summary of Eclipse Mod is that it is a complete rewrite of just about everything SE4. Components, facilities, ship sizes, research, intelligence, etc. Individual planets are very important. Missiles are powerful and use size mounts but can be hindered by most fighter weaponry. Ships get very large. However the larger the ship the less accuracy and evasion it has. Therefore smaller ships with good tech used in squads are effective at countering larger vessels. Research is divided up into very specific areas to allow more control and precision in your chosen studies. I'm sure there is more I can say but I can't think of anything else right now.
Eclipse was designed with solo and hotseat tactical combat in mind. This is the PBW simultaneous turns strategic combat trial run.
In regards to missing pictures the only problem I can think of is if you used the data only files to patch an older version. It may be missing some new warp and star images or something. I'll see if I can isolate those images and set them up for download by tomorrow.
Oh yes, Eclipse uses lots of stuff from the SoundMod so get that if you want to hear new sound stuffs.
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