View Single Post
  #22  
Old July 7th, 2005, 08:16 PM

scJazz scJazz is offline
Sergeant
 
Join Date: Jun 2005
Posts: 312
Thanks: 5
Thanked 8 Times in 7 Posts
scJazz is on a distinguished road
Default Re: Possible bug in airborne drops

Quote:
DRG said:
You got your answer right at the start by a couple of the guys but I'll do it again

If by "Leg infantry" you mean NON Para class units they will take significantly higher casualties than any "para" class unit.
<SNIP>
The code has been massaged a bit to lower para casualty rates a bit to make everyone happy and that will be included in the CD version and the patch we will issue within the next few weeks

Don
Quote:
]scJazz said:
Specifically, I'm seeing extreme wierdness in the damage to US Airborne MMG, Scout, Sniper, Rifle, 40mm GL, 81mm Mortar, 60mm Mortar, etc. Are any of these unit types penalized or given extra odds of taking damage?
My question was never answered. Although, it is partly my fault for not asking it clearly enough. I'm only referring to Leg infantry not droppable vehicles. I'm looking at US units: Para Rifle, Para MMG, Para Scout, Para Sniper, Para Rifle, Para 40mm GL, Para 81mm Mortar, etc.

I'm seeing out of control levels of damages to some of these units as documented and described in the attached Excel doc.

After I started this thread I went and created a test. I dropped various US Para units from C-130s which had their Experience set to 80. The drops were all done in the same drop zone. The terrain for the zone was 0 level clear terrain. Units were fairly evenly distributed between all C-130s so that no single bad roll for a plane could screw the numbers up.

Results in brief (more detail in Excel doc): 0.29% casualties to US Para Rifle units. 41.07% casualties to US Para Stinger units. Both figures describe casualties as it relates to the number of men in each unit.

See attached...

Thank you,
scJazz
Attached Files
File Type: xls 364909-Airborne.xls (16.0 KB, 170 views)
Reply With Quote