Quote:
narwan said:
So does it make sense to model the protection at best offered to some types of rocket propelled grenades in a way that's 'unrealistic' regarding lot's of other 'penetrators' using the same game mechanic? I doubt it.
Narwan
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Well, we either live with a flawed representation of the system or none at all... the game mechanics do not, probably will never, support this type of armour.
The reason why I'd set the AV a bit above the pen value of the target warheads is that penetrations will still occur due to strikes against "weak spots" as implemented by the code.
The problem may be that angled shots may get to much armour to penetrate in the end though...
The questions we need to ask if we want to simulate the slat type armours are how the game mechanics will allow/disallow different approaches to simulating this.