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Old July 8th, 2005, 01:59 PM
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Default Re: Fleet experience requirements?

Quote:
Slick said:This post made me think of an evil idea: Mass building of minimum cost, no-movement, weaponless escorts. Then "gift" them to an enemy in the presence of your fleet for experience fodder.

Let the "Cheese", "gaminess" and other customary banter begin!
You've got it all wrong! Make it a bunch of no-movement quantum reactor equipped escorts with one missile launcher each. It's an endless xp mine! Just keep sending PDC-only armed ships (in a fleet) to wrack up huge gains for both the ship and the fleet. With just 30 missile launching escorts, a fleet can gain 4 or 5% experience every battle (actual test results)! If necessary to force your ships to actually get in range, put a shield generator and regenerator on the escorts (might need to make them frigates) and equip your xp ships with one shield depleter each. Unfortunately, arming the "gift" ships makes it possible to get rid of all but one of them by firing on the rest, so you may have to construct them in a wide spread, 1 per sector.

Not that I would ever actually do this in a PBW game...
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