Quote:
Alby said:
Anyway other than the code to speed these up?
2 turns (in some cases)for a modern mortar using an FO seems a little loooong to me 
especially for USA
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Plot your gold spots carefully, and you have 0.5 or less delay, or adjust off them for 1.0 or so. Do a terrain analysis of the battlefield, and predict the spots you think will need a fast response before the game starts. Or - predict that you will say hold on the outskirts of village X, and plan a helpful arty QRP on the approaches.
Cheers
Andy