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Old July 9th, 2005, 11:15 AM
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Default Unique Components creation

While I never seem to be able to get any of these (Actually I got the Neural Net once). I know they exist! I wanted to create a scenario with an advanced cloak and an advanced shield. Do I just need to create them in the component.txt file or do I need to specify them elsewhere? How do I number them for the map placement in the Unique Ancient Ruins identifier? I know that there are at least 3 Unique Components, the massive shield depleter, massive engine depleter and the neural net. Does or has anyone tried to add these components to their scenarios?
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