Re: Unique Components creation
It's not that difficult to do.
First of all, create a new tech area in techarea.txt and assign it a unique area number. Next, in StellarAbilityTypes.txt you can modify one of the ruins settings or add a new one with Ability1 matching the unique area value you assigned to your tech area. Lastly, add a new component or modify an existing one to use that tech area.
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