Quote:
KingTiger said:
Andy,
I think you misunderstood me. I know where the mission button is located(at purchase screen). My point was, when i go into this certain scenario to test it out, it says NOTHING for TYPE of mission. All the other stats are there(date,location,sides,etc...jus no TYPE of mission/battle)
However after a lil more extensive testing, i have noticed for the Human side(the side im talking about)it does this, BUT, for the Computer side, it says River Crossing. Now this makes NOOO sense, seeing as the scenario is set up as a defend scenario with the AI assaulting. I do have a stream in the map, but its NOT a wide river. Also, another probelm i see is, after the AI takes most of the VP's and, at the end of the game(view map)80% of his Army is all jammed up in the top-left hand corner(odd to me). One more thing, i find strange... First turn of the AI's move, 1 of his helicopters takes evasive action, and exits map. Now you may think, "well what units do u have on the map, to cause him to do this?" The ONLY unit on the map for Player 1(human) is the Headqtrs, and he's waaay outta range. I only have the Hdqtrs. on the map, just to keep ending turns, to make sure AI is actually assaulting.
Any thoughts???
KingTiger
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if it thinks it is a river crossing assault - you have the "wide river" flag set. See the help on clearing that flag. (you may have inadvertently set it by pressing the wrong keys?).
What battle type is shown when you have the scenario loaded in the editor?.
The AI can mass in the top, middle or bottom of the map sometimes - the old SP2-3 "greek phalanx" predictable deployment in rows in the middle of the map is long gone.
Did the helo land something? - they retire "evasively" automatically after dropping troops. Armed transport helos with a decent weapon (rock pods say) may well then return and "sniff around" - unarmed or mg-only ones will retire off map after dropping troops as usual. (It may well decide to get lost if it was empty at the start, for some reason - that would usually only be because of lack of enough passenger canditates which is rare ). But it seems to me (you did not differentiate between transport or attack helos) - that you are describing norml unload and run off the map AI transport helo behaviour.
Cheers
Andy