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Old September 6th, 2001, 04:34 AM
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Default Re: resource income bug?

Fluctuations were probably due to happiness.

As for the mineral and organic profits, that's an artifact of the resource ship.
The resource ship has something like -5% maintenance, period. Everything on the ship generates value relative to its cost, irregardless of the plugin facilities.
The plug-ins really just help you pick what resource to generate the most of.

All you really have to do is put some cargo bays on instead of the plug-in facilities, and you get a carrier or storage base, that generates resources.

The latest Version of P&N (v2.3B), however, has done away with the resource-generating ships. Instead, I have gone with a special recycler component which reduces maintenance to 1% (may be slightly higher or lower depending on racial characteristics).

That way, you can field a decent number of ships on the basic resource income (which has been bumped up to 1000, from 500). With the 1% maintenance, decent LCs will cost less than 50 of each resource to maintain.
Thus, you can have a fleet of 20 ships, no problem.

To get larger fleets, or more expensive ships, you will have to capture resource planets, capture and scrap ships for funds, or, if you have a planet for communication, you can sell ships, go mercenary, whatever players will pay for.

------------------
The latest info on Pirates & Nomads (forum thread).
-<Download V2.3b>- (Fixed rare RCE from AI; just extract to your SE4 folder)
-<P&N V2 AI patch>- (V2 only, for the AIs included in ZIPs from v2.0 to v2.3, prevents rare RCEs)
-<Download P&N Classic>- (The final release of P&N v1.x, just extract to your SE4 folder)
-<Download compatible EMPs for P&N v1.2 through v1.7>-
-<Download SJs latest AI Patcher>-
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