Quote:
Zooko said:
Ugh. I just spent way too much of my time trying to choose 10 starting locations on the Inland map so that it would be fair -- i.e. no starting nation is surrounded by enemies and cut off from his ally and so forth. It doesn't seem possible without a lot of work. Hm... I *could* write a computer program to do it...
*Or*, we could have (gulp) random starting locations, or, um, we could take turns choosing our starting location, or something else.
I think I'll go experiment with writing a computer program to do it...
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Good luck. I spent about two or three hours on Inland to set up 12 starting points in Entwined Destiny, with three provinces (at least) between either capital of a team and enemy capitals, and only one province between the two allies. In the end, I think most teams had contact with the rest of the world, with the longest "jump" between any two capitals being of six provinces.
If you are interested, I should have the .map file on my computer, but it will have to be made public (meaning everyone knows the starting points), unless you made significant alterations. It's far from perfect though, and was made for 12 players, instead of 10. I don't think you will manage a neat "in row" formation on Inland though: team A will almost certainly have other contacts besides team E and B, and so on.