Re: A wishlist for SEIV 1.42
I modded in a Fuel Efficency Tech tree and I have the engines from that tech have reduced supply usage and as a bonus as they go up in level they generate supplies each turn.
I made them hard to get. But they work great.
Name := Fuel Efficency
Group := Applied Science
Description := The use of ions to propel a starship through space while reducing supply usage.
Maximum Level := 6
Level Cost := 100000
Start Level := 0
Raise Level := 0
Racial Area := 0
Unique Area := 0
Can Be Removed := True
Number of Tech Req := 2
Tech Area Req 1 := Chemistry
Tech Level Req 1 := 2
Tech Area Req 2 := Astrophysics
Tech Level Req 2 := 1
and here is the components
Name := Ram Scoop I
Description := Standard Ram Scoop for sub-light inter-system travel.
Pic Num := 74
Tonnage Space Taken := 10
Tonnage Structure := 20
Cost Minerals := 160
Cost Organics := 50
Cost Radioactives := 50
Vehicle Type := Ship\Base
Supply Amount Used := 10
Restrictions := None
General Group := Engines
Family := 888
Roman Numeral := 1
Custom Group := 0
Number of Tech Req := 3
Tech Area Req 1 := Fuel Efficency
Tech Level Req 1 := 1
Tech Area Req 2 := Stellar Harnessing
Tech Level Req 2 := 1
Tech Area Req 3 := Propulsion
Tech Level Req 3 := 3
Number of Abilities := 4
Ability 1 Type := Standard Ship Movement
Ability 1 Descr := Generates 1 standard movement.
Ability 1 Val 1 := 1
Ability 1 Val 2 := 0
Ability 2 Type := Supply Storage
Ability 2 Descr := Can store 500 units of supply.
Ability 2 Val 1 := 500
Ability 2 Val 2 := 0
Ability 3 Type := Movement Bonus
Ability 3 Descr :=
Ability 3 Val 1 := 0
Ability 3 Val 2 := 0
Ability 4 Type := Solar Supply Generation
Ability 4 Descr := Generates 2 supplies for each star in a system per turn
Ability 4 Val 1 := 2
Ability 4 Val 2 := 0
Weapon Type := None
Name := Ram Scoop II
Description := Anti-Matter Ram Scoop engine suitable for sub-light inter-system travel.
Pic Num := 74
Tonnage Space Taken := 10
Tonnage Structure := 20
Cost Minerals := 260
Cost Organics := 60
Cost Radioactives := 60
Vehicle Type := Ship\Base
Supply Amount Used := 10
Restrictions := None
General Group := Engines
Family := 888
Roman Numeral := 2
Custom Group := 0
Number of Tech Req := 4
Tech Area Req 1 := Fuel Efficency
Tech Level Req 1 := 2
Tech Area Req 2 := Stellar Harnessing
Tech Level Req 2 := 3
Tech Area Req 3 := Propulsion
Tech Level Req 3 := 6
Tech Area Req 4 := Cargo
Tech Level Req 4 := 3
Number of Abilities := 4
Ability 1 Type := Standard Ship Movement
Ability 1 Descr := Generates 1 standard movement.
Ability 1 Val 1 := 1
Ability 1 Val 2 := 0
Ability 2 Type := Supply Storage
Ability 2 Descr := Can store 600 units of supply.
Ability 2 Val 1 := 600
Ability 2 Val 2 := 0
Ability 3 Type := Movement Bonus
Ability 3 Descr := Generates 1 bonus movement point.
Ability 3 Val 1 := 1
Ability 3 Val 2 := 0
Ability 4 Type := Solar Supply Generation
Ability 4 Descr := Generates 4 supplies for each star in a system per turn
Ability 4 Val 1 := 4
Ability 4 Val 2 := 0
Weapon Type := None
Name := Ram Scoop III
Description := Standard Ram Scoop for sub-light inter-system travel.
Pic Num := 74
Tonnage Space Taken := 10
Tonnage Structure := 20
Cost Minerals := 360
Cost Organics := 70
Cost Radioactives := 70
Vehicle Type := Ship\Base
Supply Amount Used := 10
Restrictions := None
General Group := Engines
Family := 888
Roman Numeral := 3
Custom Group := 0
Number of Tech Req := 4
Tech Area Req 1 := Fuel Efficency
Tech Level Req 1 := 3
Tech Area Req 2 := Stellar Harnessing
Tech Level Req 2 := 5
Tech Area Req 3 := Propulsion
Tech Level Req 3 := 9
Tech Area Req 4 := Cargo
Tech Level Req 4 := 3
Number of Abilities := 4
Ability 1 Type := Standard Ship Movement
Ability 1 Descr := Generates 1 standard movement.
Ability 1 Val 1 := 1
Ability 1 Val 2 := 0
Ability 2 Type := Supply Storage
Ability 2 Descr := Can store 700 units of supply.
Ability 2 Val 1 := 700
Ability 2 Val 2 := 0
Ability 3 Type := Movement Bonus
Ability 3 Descr := Generates 2 bonus movement point.
Ability 3 Val 1 := 2
Ability 3 Val 2 := 0
Ability 4 Type := Solar Supply Generation
Ability 4 Descr := Generates 6 supplies for each star in a system per turn
Ability 4 Val 1 := 6
Ability 4 Val 2 := 0
Weapon Type := None
Name := Ram Scoop IV
Description := Harnessed Ram Scoop engine suitable for sub-light inter-system travel.
Pic Num := 74
Tonnage Space Taken := 10
Tonnage Structure := 20
Cost Minerals := 460
Cost Organics := 80
Cost Radioactives := 80
Vehicle Type := Ship\Base
Supply Amount Used := 10
Restrictions := None
General Group := Engines
Family := 888
Roman Numeral := 3
Custom Group := 0
Number of Tech Req := 4
Tech Area Req 1 := Fuel Efficency
Tech Level Req 1 := 4
Tech Area Req 2 := Stellar Harnessing
Tech Level Req 2 := 6
Tech Area Req 3 := Propulsion
Tech Level Req 3 := 12
Tech Area Req 4 := Cargo
Tech Level Req 4 := 4
Number of Abilities := 4
Ability 1 Type := Standard Ship Movement
Ability 1 Descr := Generates 1 standard movement.
Ability 1 Val 1 := 1
Ability 1 Val 2 := 0
Ability 2 Type := Supply Storage
Ability 2 Descr := Can store 800 units of supply.
Ability 2 Val 1 := 800
Ability 2 Val 2 := 0
Ability 3 Type := Movement Bonus
Ability 3 Descr := Generates 3 bonus movement point.
Ability 3 Val 1 := 3
Ability 3 Val 2 := 0
Ability 4 Type := Solar Supply Generation
Ability 4 Descr := Generates 8 supplies for each star in a system per turn
Ability 4 Val 1 := 8
Ability 4 Val 2 := 0
Weapon Type := None
Name := Ram Scoop V
Description := Harnessed Ram Scoop engine suitable for sub-light inter-system travel.
Pic Num := 74
Tonnage Space Taken := 10
Tonnage Structure := 20
Cost Minerals := 560
Cost Organics := 90
Cost Radioactives := 90
Vehicle Type := Ship\Base
Supply Amount Used := 10
Restrictions := None
General Group := Engines
Family := 888
Roman Numeral := 5
Custom Group := 0
Number of Tech Req := 4
Tech Area Req 1 := Fuel Efficency
Tech Level Req 1 := 5
Tech Area Req 2 := Stellar Harnessing
Tech Level Req 2 := 6
Tech Area Req 3 := Propulsion
Tech Level Req 3 := 12
Tech Area Req 4 := Cargo
Tech Level Req 4 := 5
Number of Abilities := 4
Ability 1 Type := Standard Ship Movement
Ability 1 Descr := Generates 1 standard movement.
Ability 1 Val 1 := 1
Ability 1 Val 2 := 0
Ability 2 Type := Supply Storage
Ability 2 Descr := Can store 900 units of supply.
Ability 2 Val 1 := 900
Ability 2 Val 2 := 0
Ability 3 Type := Movement Bonus
Ability 3 Descr := Generates 3 bonus movement point.
Ability 3 Val 1 := 3
Ability 3 Val 2 := 0
Ability 4 Type := Solar Supply Generation
Ability 4 Descr := Generates 10 supplies for each star in a system per turn
Ability 4 Val 1 := 10
Ability 4 Val 2 := 0
Weapon Type := None
Name := Ram Scoop VI
Description := Harnessed Ram Scoop engine suitable for sub-light inter-system travel that use no supplies.
Pic Num := 74
Tonnage Space Taken := 10
Tonnage Structure := 20
Cost Minerals := 560
Cost Organics := 0
Cost Radioactives := 50
Vehicle Type := Ship\Base
Supply Amount Used := 0
Restrictions := None
General Group := Engines
Family := 888
Roman Numeral := 6
Custom Group := 0
Number of Tech Req := 4
Tech Area Req 1 := Fuel Efficency
Tech Level Req 1 := 6
Tech Area Req 2 := Stellar Harnessing
Tech Level Req 2 := 6
Tech Area Req 3 := Propulsion
Tech Level Req 3 := 12
Tech Area Req 4 := Cargo
Tech Level Req 4 := 5
Number of Abilities := 4
Ability 1 Type := Standard Ship Movement
Ability 1 Descr := Generates 1 standard movement.
Ability 1 Val 1 := 1
Ability 1 Val 2 := 0
Ability 2 Type := Supply Storage
Ability 2 Descr := Can store 1000 units of supply.
Ability 2 Val 1 := 1000
Ability 2 Val 2 := 0
Ability 3 Type := Movement Bonus
Ability 3 Descr := Generates 3 bonus movement point.
Ability 3 Val 1 := 3
Ability 3 Val 2 := 0
Ability 4 Type := Solar Supply Generation
Ability 4 Descr := Generates 15 supplies for each star in a system per turn
Ability 4 Val 1 := 15
Ability 4 Val 2 := 0
Weapon Type := None
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Hey GUTB where did you go...???
He is still driving his mighty armada at 3 miles per month along the interstellar highway bypass and will be arriving shortly
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