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Old July 13th, 2005, 12:24 PM
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Default Re: Script and campaign scenery / Alternate histor

Gentlemen,

I have found this on the NET

http://orbat.com/site/history/histor...campaigns.html

Quote:
1. Advisory
15 March 1962 - 7 March 1965

2. Defense
8 March 1965 - 24 December 1965

3. Counteroffensive
25 December 1965 - 30 June 1966

4. Counteroffensive, Phase II
1 July 1966 - 31 May 1967

5. Counteroffensive, Phase III
1 June 1967 - 29 January 1968

6. Tet Counteroffensive
30 January 1968- 1 April 1968

7. Counteroffensive, Phase IV
2 April 1968 - 30 June 1968

8. Counteroffensive, Phase V
1 July 1968- 1 November 1968

9. Counteroffensive, Phase VI
2 November 1968 - 22 February 1969

10. Tet 69/Counteroffensive
23 February 1969 - 8 June 1969

11. Summer-Fall 1969
9 June 1969 - 31 October 1969

12. Winter-Spring 1970
1 November 1969 - 30 April 1970

13. Sanctuary Counteroffensive
1 May 1970 - 30 June 1970

14. Counteroffensive, Phase VII
1 July 1970 - 30 June 1971

15. Consolidation I
1 July 1971 - 30 November 1971

16. Consolidation II
1 December 1971 - 29 March 1972

17. Cease-Fire
30 March 1972 - 28 January 1973
In the above I see some potential...

This is a starting point for our "Theatres of Operations" task. The number of 17 ToOs is somehow too big, but for sure we may work with this list to create something useful. Each ToO will contain Chapters. A Chapter will contain 2-3 Missions (1 Secondary + 1 Primary + 1 Bonus?).
Our first task should be to see what historical operation/battles of the 1st CAV may fit as Chapters into the above ToOs. If there are too many of them we may cut some, or if there are to few we may add fictional chapters.
In the end we will add the alternate part of the campaign.

The second critical task should be to design the progressive evolution of our core force.
You should take into consideration that additional core force elements should be added only in the beggining of each ToOs. This mean that the Core army will receive an average of 15 additions/attachments to its structure.
As a logical step, our core force should be a Generic (and not specific) formation of the 1st CAV Division because we want this force to play a role to every battle of the 1st CAV DIV.
The tricky thing would be to design the evolution by respecting the starting point, the final core force size and the increament steps (15+).
If we start with 2 platoons and we finish with a Battalion of 4-5 companies, then we should think how and when this progression will happen.
I suggest (as a base of further discussion) that during the 3-4 first ToOs our core force reach the size of a company.
This could mean that a

In the above I see some potential...

This is a starting point for our "Theatres of Operations" task. The number of 17 ToOs is somehow too big, but for sure we may work with this list to create something useful. Each ToO will contain Chapters. A Chapter will contain 2-3 Missions (1 Secondary + 1 Primary + 1 Bonus?).
Our first task should be to see what historical operation/battles of the 1st CAV might fit as Chapters into the above ToOs. If there are too many of them we may cut some, or if there are to few we may add fictional chapters.
In the end we will add the alternate part of the campaign.

The second critical task should be to design the progressive evolution of our core force.
You should take into consideration that additional core force elements should be added only in the beginning of each ToOs. This means that the Core army will receive an average of 15 additions/attachments to its structure.
As a logical step, our core force should be a Generic (and not specific) formation of the 1st CAV Division because we want this force to play a role to every battle of the 1st CAV DIV.
The tricky thing would be to design the evolution by respecting the starting point, the final core force size and the increment steps (15+).
If we start with 2 platoons and we finish with a Battalion of 4-5 companies, then we should think how and when this progression will happen.
I suggest (as a base of further discussion) that during the 3-4 first ToOs our core force reach the size of a company.
From that point we should first create the ToOs and after discussing the possibilities for evolution.
For example we may give to a ToO a whole company of OFF-MAP artillery or we may give to the player an attachment of engineers etc...
On second thought [img]/threads/images/Graemlins/Cold.gif[/img], we may have a special mission (secondary type) on the end of each ToO and by the result of this mission (decisive victory or Not) the player will be able to make a choice for the next attachments that his core Force will receive... for example OFF-MAP artillery or 2 platoons of engineers or 1 supporting helicopter or 1 platoon of heavy mortars etc...
On third thought , we may have a path type of secondary mission and by the result/score of it, the player could decide among more than 2 possible new attachments (up to 5 = link scenario per type of victory).
Many possibilities on the above and at the same time it is a strong RPG element for the game, but it may be difficult to track the evolution of the core army during playtesting (coding process ).
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