quote:
As it is in SE4 every race is by default a minerals race b/c virtually everything is made of minerals. Consequently the harvesting of organics or radioactives becomes fairly unimportant and the economy becomes essentially a function of one variable (minerals).
In P&N v2, especially at higher tech levels, radioactives are as important (or more) as minerals. This makes monoliths useful, and Organic tech/Living ship races spread the costs to organics as well, giving them a bigger advantage with monoliths.