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Old July 14th, 2005, 03:02 AM
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Pyros Pyros is offline
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Default Re: How about..

Quote:
danstudentvcc said:

It should be fun and within game limits the maps will be close to the actual thing.

Gus
Hi Gus,
The trick with the conversion of real topographic maps into SP maps might be the method of assigning/convert relative heights to the map.
As you know a height of 1, 2, ...12 is a relative height.
So the issue is to adapt this scale using absolute topographic heights.
For example the height of 0 should be the minimum height in the topographic map, but still you should determine the step of elevation according to the real landscape.

Taking as point of reference that a hex represents 50 meters, what should the step of 1 height represent on a SP map?
IMO, this is relative and may change according to the absolute heights of the real topographic map (for example in a plain map the step represents less elevation and in a mountain map the step should represent more elevation; not from a gaming/coding point of view but from an artistic/map appearance point of view.

cheers,
Pyros
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