In a strategy game you are always having to scale things between extremes. And no matter what choice is made, some will complain. Hmmm ok, not just games, thats true of everything. But in this case the extremists at one end of the scale consider a strategy wargame to be best when it has no balance-affecting surprises. They want the "winner" to be decided purely by who has the best plans and strategy. They think alot before the game and they dont like their battle plans knocked out by a random. The extreme example of such a game would be Chess. Perfectly fair map, perfectly matched units, no randoms, no surprises.
The other extreme likes a game which has a ton of randoms. They love it when one of the "opponents" in a game is "chaos". Even if if has a map generator which is so EXTREMELY crazy that you have to throw out 4 or 5 maps to get one that you MIGHT be able to win. For them its the joy of tactics and making best use of whats thrown to you.
Of course MOST players are not at one end or the other of the scale. They are somewhere along it. But we see the push/pull in this forum often. Efforts to "balance" pieces when it would destroy the rock-paper-scissors at national level. Or efforts for more favorable random events where it could shift the positions on the scoreboard, especially with fast games on a small map.
As a "chaos" person myself I have created some game scenarios which can be found at my site
www.dom2minions.com which you wont see mentioned much. They arent good to recommend unless someone (A) prefers solo play or (B) is bored with the game having tried all of the combinations
Gandalf Parker