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Old July 14th, 2005, 06:38 PM
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Default Re: Question re: exporting info from SPMBT

Quote:
Pepper said:
I've constructed the invader's force. Unfortunately it contains many modified units (names, size, types, etc.). I would like to be able to export this complete force list in some way.

However, is there someway to export the code into a reader or such, so that I could (a) e-mail it to a player (i.e. here is your total force, tell me which units you want to enter on which map when), (b) track the units (since the campaign is unique and goes across many maps I need to be able to track what units were deployed to what maps, ammo loudouts if they exit the map, morale/exp adjustments, damages, etc)?

As for (a) I could email a fake scenario including his forces so he can see/review them, but I'd really like to be able to have a list in MSWord or Excel or such that I could use to track each unit's progress.

(b) is especially troubling. Consider if on turn 1 they enter unit B0 into map A and it takes 2 casualties and uses all of its HE ammo. If on turn 2 they cross over into map B, those casualties need to be tracked, and ammo accurately reflected.
AFAIK there is no way to do that with any of the SP games. You'll need to set up a eay to manually track these and edit them in each time you reset (It really sucks I can tell you from experience with my Combat Campaigns )

You could always create a master scenario that holds ALL the units in your campaign, then use that as a template to create the other battles. Just save it to a different slot and delete out the un-involved units. Only problem is then you'll have to go back into the master scenario and adjust each unit based on results ot the newly created battle.

You could use COCAT to keep all basic unit information on the operational level> Thats what I use although its a highly customized version.
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