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Old July 14th, 2005, 07:24 PM
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Chazar Chazar is offline
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Default Battle inconsistencies in Shepherd Game

Battle inconsistencies: I my shepherds game I encounter irritating battle replays for _several_ turns now. Some units are not moving at all, some move erratically, some just drop dead for no apparent reason.

Could it be again that the Shepherds Server is already running some not-yet-official patch? I am running 2.16 and there is not an accessible newer version right now, right?

@Illwinter: For example, watch the current turn for Vanheim in the Shepchaz-game on your server, Battle at Dathen. Watch Baphomet's Juggernaut. It moves one or two squares and then remains idle for 2 or 3 rounds while being in perfect health. Next step, 200HP spontaneously explode with a little cloud of blood for no apparent reason! No spell cast, no spell effect displayed, however the timing corresponds to the evaluation of my wraith lords' soul vortex effect - but the Juggernaut was alone in his corner and my wraith lords were engaged with other units somewhere else. How can 200HP vanish in an instant? None of my units has a magical item for instant-killing magical units...oh, I am running on Linux. And my mages also did not everything as scripted, but I guess this is normal business, although I fail to see why the AI e.g. replaces a "summon storm power" during a storm with a mere "blessing". Maybe its heroic quickness and quickness being combined that causes troubles here...



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