Quote:
Gandalf Parker said:
But in this case the extremists at one end of the scale consider a strategy wargame to be best when it has no balance-affecting surprises. They want the "winner" to be decided purely by who has the best plans and strategy. They think alot before the game and they dont like their battle plans knocked out by a random. The extreme example of such a game would be Chess. Perfectly fair map, perfectly matched units, no randoms, no surprises.
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I can see this, but perhaps not for Dominions. For example, I'd think the game balance would have to be looked at very closely before replacing 2d6OE with 2d6. As it is, if a unit has 10 more armor + natural protection than his expected opponent has strength + base weapon damage, he's very likely to escape unscathed (barring AP weapons, etc). But that's very different than knowing it's a sure thing.

I think Dominions may be too complex to ensure that toning down the randomness doesn't result in "ultimate weapons".
But that's why I'd like switches -- if somebody else wants to play that way, great, so long as I don't have to.