Quote:
The Panther said:
However, I was very dissapointed that he did not nerf the overpowered C'tis mages, for those guys are far too cheap to be a build-anywhere mage.
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Well, that is much more debateable than the Caelum issue. The thing is, it is not that C'tis mages per se that are so good, it is skeleton spamming - they just happen to be very good at it. Changeing battle spells is beyond the scope of this particular mod.
Second, nerfing the sauro is difficult. It is really the teeth of C'tis, without it they would rank among the weakest of nations. As they stand now sauromancers does not automatically catapult C'tis to the position of top nation the way Caelum's does- it is quite possible for any nation to counter the spam, however annoying.
Thirdly, it goes against the philosophy of the mod, namely to make what was unusable usable. Caelum was the unique exception to the rule of boosting in that it was unusable because of being _too_ powerful. In any case, I'm quite sure nerfing C'tis would bring down a legion of annoyed dominions players- exactly what this moderate mod is trying to avoid.
Anyway, glad you liked the mod, hope you don't mind my long winded defense of saourmancers
