Thread: Known Bugs
View Single Post
  #152  
Old July 15th, 2005, 10:59 AM
Wolfman77's Avatar

Wolfman77 Wolfman77 is offline
Sergeant
 
Join Date: Jun 2005
Location: Rockford, MN
Posts: 269
Thanks: 0
Thanked 0 Times in 0 Posts
Wolfman77 is on a distinguished road
Default Re: Known Bugs



Quote:
--------------------------------------------------------------------------------

41. When using a robo miner (or one of the other two robo units) in a field or planet with a rating of 250% to 300% the field will drop to 249% on the next turn. It also appears you only receive resources as if it were 250% and no more.


--------------------------------------------------------------------------------



This is not a bug IIRC. This is simply the standard value decrease of a planet/field when you remote mine it, no matter what the amount you get from it. It always drops by 1% each turn.

I believe Planets are set with a max value of 250% in the setting text. I could be missing some of the details you mentioned but I'm assuming it was a planet created from an asteroid field. I noticed that if the asteroids are over 250% the new planet will have matching stats until mined or has resource facilities built on it. Then it drops to 250%. Minus 1% if you are mining it, leaves 249%. If you were to change the max planet value to 300% they wouldn't do this, but then value improvment plants would improve planets to 300%. Also destroying the planet before mining it should keep it to just the normal 1% per turn, if you don't want or can't use the planet.
Reply With Quote