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Old July 15th, 2005, 03:40 PM
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Default Re: Assault vs AI - too many mines ?

Quote:
Pavel said:


PavelI have had the same results when playing a generated campaign. Playing 7000 point games I am finding the unending mine fields to be a real pain. Also the changes from the older games on mines makes them much harder to clear.

Someone suggested that you should use engineers to clear them. How?!? Every time the engineers move they are torn to pieces. And the inf in their dug in positions are almost unsuppress-able. (when you have a MRLS barrage hit one, then hit it with the fire of 10 tanks and support vech at 200 meters and it still kills half of the first engineer platoon who moves, one hex, at 600 meters something is wrong. Lots and lots of smoke is the only chance for engineers and then the small mortars kill and suppress most of them so that they can not remove mines. My MRLS and 155mm accurate barrages don’t even make them duck!) Mine removing tanks are the only units that can take the super accurate small arms fire and still remove mines. But with out full terrain info with mouse over, like in the earlier versions of SP, means that you loose most of your mine tanks to trackings after they stumble into a mine field.

The tedious and over costly assaults on the generated campaigns is ruining the most stable and weapons rich version of SP yet! It’s a shame.
If your engineers are being "torn to pieces" you are not surpressing the defences enough with arty and smoke ( yes, I did read what you wrote about your attempts to surpress the dug in defenders and I KNOW they *can* be surpressed ). Mine removal is covered in the game guide under "Mines and Field Engineering" you do NOT remove mines with engineers and mine clearing tanks by moving INTO the mined hex. You do that by staying just outside the minefield with the engineers or engineer tanks and point them at the mined hex then let them work and give them full support while they do their work.

If you still find this not to your liking you can always turn mines off in preferences and they will be deactivated when you play assualts but I'm sure there will be other players willing to offer you suggestions on how to deal with them. They CAN be dealt with.

Don
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