Thread: Machineguns
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Old July 15th, 2005, 04:55 PM

Exel Exel is offline
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Default Re: Machineguns

Quote:
Sewter said:The use of MGs have been used for range finding. By applying this technique for the game, you can actually improve your hitting %. This is a fun way of playing the game. Here is a quote about the use of this technique, and the site.

"The Chieftain solved the problem of ranging the main gun by using a ranging machine gun with similar ballistic characteristics as the cannon. When the machine gun rounds hit the target, the gunner could be reasonably assured that his cannon round will hit."
This is all true, but in that case the MG would be fired first to get the range right and the main gun would then be fired for effect.

Quote:
WBWilder said:
REalistically, in battle I think a tank crew, if within range, would fire everything it had at an opposing tank. Hearing the clatter of MG fire on the hull or turret has to be unnerving, I would think.
You would only do that in a close quarters "panic" situation, as I said earlier. There is absolutely no point in gunning a main battle tank 2500 meters away with a 7.62mm peashooter that is not even going to hit (it wont, since the coax MG is meant for area fire).

Besides, unless you are at full charge, once you see the enemy you are supposed to fire the main gun, pull out of sight and reload, then pop up again (preferably in another spot), fire and rince and repeat until the target is no more. Of course this depends a lot on the terrain and the given tactical situation, but that's the basics. In any case you are not supposed to lie still visible to the enemy while reloading the gun and wait for retaliatory fire.

I'm sure it isn't an impossible task to code the weapons behaviour so that small arms (with 0 AP capability) are not fired at heavy armored vehicles.
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