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Old July 16th, 2005, 02:02 AM

Pavel Pavel is offline
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Join Date: Jun 2005
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Default Re: Assault vs AI - too many mines ?

“Mine removal is covered in the game guide under "Mines and Field Engineering" you do NOT remove mines with engineers and mine clearing tanks by moving INTO the mined hex. You do that by staying just outside the minefield with the engineers or engineer tanks and point them at the mined hex then let them work and give them full support while they do their work”

We are not communicating. I have read the mine and field engineering rules. I have played SP since it came out, all versions. This is the first version that it doesn’t tell you “Mine Present” when you mouse over and you can see the mines. Sometimes your tank is on top of the hex with mines.

I know that you clear mines from one hex out WHEN YOU SEE THEM!!!!!
When your mine clearing tank finds the mind field by driving into it you are stuck there until you get tired of waiting. IF you are lucky you will see the msg that the follow on mine clearers and the stuck tank have cleared the field. Only sometime you miss the msg and discover that the hex was not cleared because when you move your tank it is tracked. The tank itself covers the single mine so you can’t tell that the hex is cleared or not till you leave the hex or you have a slightly smoking immobilized take to mark the hex.

On the Engineering units, they are meat in the open and his mortars seem to hit them every turn so even with battle field taxies (APC or Choppers) once they are deployed, even behind huge smoke screens, his small arty keeps them too suppressed to do much good.

I am playing a 20 game campaign as Brits against China, NK, and Iran, 2005-2015, mostly desert. Standard size maps. I have added enough to my core I might have 10,000 points in play now. As the Brits I don’t get anything bigger than 155mm arty. So I go with MRLS (it kills soft skins and is rough on Inf in the open) and 105mm for my smoke missions and pin-point suppressive fire. (mortars don’t have enough ammo for the long mission it is to burn through 25 hexes of mines with supporting mortar fire.) I buy as many drones as I can to burn up his SAMS and give my air mobile troops a chance to get a few victory hexes. (when his troops come out of their holes I can hurt them.) My MRLS are part of my core unit. With my support points I get Challenger 2 MPs, Drones and 105mm batteries. I have lowered their accuracy down to 50 and the T-62s only get one drone a pass now. His SAMs can’t hit my drones but are death on my Choppers. If I let the smoke get too thin his Inf kill any soft skinned tracks at 600meters or less, normally the turn the smoke is thinned.

I have all the settings to run the game as fast as it will run.

I mostly like the game for the generated campaign games. I like building and maintaining my fighting unit. I really love that I can add to my core in this version. Very very nice. The assaults against the 25+ hex of mine belts are just a little tedious and frustrating.

Pavel
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