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Old July 16th, 2005, 04:19 AM
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Arralen Arralen is offline
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Default Re: need help in a sniper nest assault

Yeah - you lost 2 men of 3 of that M60 squad. Been lucky. Try it again. Next time the sniper turret of the spider hole gets luckier and kills the 3rd man, too. And what about Marine Squad I1 - looks like they lost 2 men, too ?

And that was an "easy" spider hole - you could fire at it with a wole bunch of units at 300m+. Try again with the second one @100m

Lemme see - why is spider hole an ueberunit?

It has plenty of armor - pales every armored vehicle, and most non-concrete bunkers.

It has size 0 - nearly not hittable.

It is turreted - firing into 360°

It has "booby traps" with the firepower of 380mm gun and range 1. Not one, not 2 ... 6(!) shots, effectivly preventing the use of grenades/charges until heavily suppressed. In fact, preventing any attack if placed into the middle of a wood - every squad moving adjecent to be actually able to see it will be blown to pieces...

It has rangefinder and fire control 10 ... hey, the VC rarely has a sniper that good - all of them must be hiding in that holes


=> Big armor and no hits mean: no suppression. Try to suppress it with accurate 50mm mortar fire (spotter!). Will not work.
=> Using smoke will not work, either - you simply can't move into the neighbouring hex (placements in area with restricted visibility)

Conclusion:
- Remove the booby trap, or make it range-0. It simply does not fit in the game engine restrictions. If the scenario designer wants to prevent the player to let his engineers creep up to the bunker, he should use barbed wire and mines as provided by the game. "Inventing" them again does not really work, and isn't necessary at all.
- Scale down FC and RngF .. anyone hiding in deep holes and only emerging now and then will not have that exact bearing on targets (of opportunity)
- make it size-1 at least. Size-0 is "reserved" for single snipers and scouts. A fortified position may be hard to spot, but it can't run away (switch to alternate firing position).
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As for AI the most effective work around to this problem so far is to simply use an American instead, they tend to put up a bit more of a fight than your average Artificial Idiot.
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