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Old July 16th, 2005, 09:46 AM
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Default Re: An idea for intel mod in SE IV.

Thank you for the replies.
I will try it in a few games to see how it works in practice.
As for the different intel categories espionage, sabotage and projects that are useful only for human players: One example is on the SE IV Gold CD named Q-RacialTraitIntelMod
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