Quote:
Arralen said:
Yeah - you lost 2 men of 3 of that M60 squad. Been lucky. Try it again. Next time the sniper turret of the spider hole gets luckier and kills the 3rd man, too. And what about Marine Squad I1 - looks like they lost 2 men, too ?
And that was an "easy" spider hole - you could fire at it with a wole bunch of units at 300m+. Try again with the second one @100m 
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I did , it died just as quick with about the same losses and the first one did .
I did NOT need a "whole bunch of units" all I needed was for it to react to my firing 6 times and the way to lower the effectiveness of reaction fire is to ensure every time it reacts it in a different direction and it reacts from as great a distance as you can manage. Once you have squads ready to move adjacent and it runs out of reaction or opfire you don't have to worry about the booby traps and they die quite easily. With the second spider hole I was surpressing it from about 150 metres not 300+
Suppression from MG and sniper and one other squad then I moved in close with three regular marine squads and it died when a marine squad attacked it as reaction fire when the spider hole opfired on a squad that was moving in it's LOS.
When you and I attack the same thing and get different results it's not the game it's the players technique. I've heard all this before and every time get one of these complaints I haul that sceanrio out and buy Marines and engage spider holes and defeat them and wonder ( yet again!! )what all the fuss is about. Now, this has happened about 6 times so it's getting a bit old for me but I do it because the game has changed since this campaign was first built and I need to assure myself that everythings working as it should ( and it is ). The spider holes work exactly the way they always have and manage to baffle a few players every release. They are NOT invulnerable and even if you simply cannot get a grip on how to defeat them the simple solution is to blind them with smoke and by-pass them becasue they are fixed in place and won't come running after you.
I ended that first scenario with about 20 casualties and a decisive victory. EVERY TIME I have to test this spider hole complaint the same thing happens. They die. It's a bit of work and a few casualties are taken but they always die
Don