Re: need help in a sniper nest assault
I never said they cannot be dealt with. But they are way to good and in no way anywhere near reality.
Do a little googling on "spider hole". You'll find that:
- spider holes where dug deep, but "tight", and with camouflaged cover: you'll need big shells to take them out with arty (in game terms: high armor rating). Top armor of "13" or even "26" is ridiculous, though - "1" may be debatable due to thick wooden cover which was sometimes encountered.
- spider holes where 1-man hideouts. (not 3, as in the game) Unless they where tunnel entrences in reality. But that is a special case.
- atm, they are the "hardest" bunker the VC can field. In reality, they were used as flank cover for real bunkers, as emergency hideout or observation post
- VCs in spider holes used either grenades (6 as in the game is generous), AK-47 or rocket launchers. But only ONE weapon, not a whole bunch ! Furthermore, I found no mentioning of sniper rifles !
- FC/RngF 10 is totally unjustified
- I found no account of command-detonated booby traps able to take out 6x8 men which cautiously approached within 50m.
So I would suggest: Remove the top armor, or set it to "1". Set the size to "1", and give it scout ability. IIRC, this would make it harder to spot (again), but makes it easier to hit once spottet. Remove all FC/RngF. Make it 1-man-only. Oc., adjust the cost accordingly.
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As for AI the most effective work around to this problem so far is to simply use an American instead, they tend to put up a bit more of a fight than your average Artificial Idiot.
... James McGuigan on rec.games.computer.stars somewhen back in 1998 ...
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