Quote:
Nightblade said:
Thank you for your answers.
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And that was my problem, as it is impossible to assault a spider nest if it is not pinned down, the "booby trap" weapon from the guy inside of the spider nest is a "squad kill" weapon.
I am not really understanding why so much armor to such unit, but following the saved game i tried to assault the 2nd spider nest using the MG+sniper tactic, but from the entrenched position to its north (for cover).
After pinning down the sniper nest 2 times (it took +/- 3 turns of full fire on the nest to pin it down once), i succeeded to move in contact 2 marine squad 2 times (so 4 assaults in total)
for the precision, the marines were at 1 or 2 suppression level for each assault.
It failed 4 time and at the end , it made the 2 Marine Squad annhilated by the spider nest booby traps (as after each assaults it was back in "ready, dug in" stance).
So i can accept the fact people say those spider nest are not "invulnerable".
But considering the time in turns it takes to just destroy one, how easy it is to fail an assault, and the huge losses in the assaulter ranks due to the booby trap retaliation, they are way better than any kind of bunker i ever met in the 1960/70 battles in the game if you have no artillery or no APC.
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You are missing the point entirely. Simply pinning the unit is not sufficient to neutralize it and it's booby traps. You have to engage it from two - four directions and
*****force it to fire back at you**** . Once it is full engaged ( i.e. it has used up all it's reaction / opfire you move adjacent to it and there won't BE any Booby traps. I only tripped the Booby trap once when engaging both those spider holes and that was because I tripped over the first one with a squad! DO NOT try to move adjacent to a spider hole unless it is in a state of "retreat" OR ( preferably ) it has used up it's 6 allotted opfires at other units firing at it from cover
I lost maybe 7 men taking those two spider holes. I know it can be done and it CAN be done without "......huge losses in the assaulter ranks due to the booby trap retaliation" It took me two turns to deal with the first SH and a couple more to deal with the second one and both of those were "sideshows" because they do not guard critical victory hexes
I think part of the problem here is physiological. These things have people spooked and once you get into a "defeatist" mindset they've beaten you. I **KNOW** I can beat them so they don't affect me the same way
Don