Re: Assault vs AI - too many mines ?
OK, we have games being played on 100x80 maps and it looks like the assault is being played with anywhere between 5000 and 10,000 points for the attacker. If you want to see EXACTLY what the AI's doing ( with variations, the mine belts are not laid the same way twice ) all you need to do is set up that map size in a generated battle and set player 1 ( you ) points to 5000, 7500 or 10,000 ( whatever you like ) and P2 to XXX then allow AI purchase of both sides and HUMAN deploy. When you press continue you will be offered to deploy the P2 side. Press AUTO DEPLOY then take a look at the map and you will see how many mines the AI buys when it's defending against the type of assault force you are using in the campaign. The AI deploys and buys the same way in a generated battle and it does in a generated campaign.
Once you've had a look around exit the game then start up another one once again with both sides set to auto purchase and HUMAN DEPLOY then when the option to deploy is give choose AUTO DEPLOY. Look at these maps closely and observe the way the AI deploys the mines when defending against an assault with the points you have chosen and, I think you'll agree those mine belts look less formidable when viewed this way
Don
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