Re: A bug when assigning artillery?
Fella's, I was under the impression, that when the pointer changed while calling arty, it meant the unit calling the arty had a direct line of sight to that hex, therefore any rounds landing in that hex would be more accurate (read more damaging), as opposed to rounds landing inside an un-observed hex. The change did not mean your unit could see an enemy unit in the hex, only that your unit could clearly see the hex itself, i.e. the most clearly visible terrain feature (s).
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