Re: Best sacred units? Flagellants!
Oh, and I forgot to mention that Marignon can use The Baphomet, which starts with 2 Fire, 2 Astral, and is cheap (since he is immobile), which means you can get 9 Fire/9 Astral blessing for your Flagellants for fewer design points than almost any other popular dual blessing. And you can also recruit White Knights if you prefer expensive, durable, capitol-only sacred units.
I rarely recruit White Knights. They cost -- what -- 90 gold? and they don't dish out as much damage as nine Flagellants would. However, they do have their uses, such as being heavily armored (and thus safer against missile fire), being able to flank attack, and lasting for more battles.
I once had a White Knight or a Paladin or two successfully flank attack and chop up the enemy's entire leadership of half a dozen mages and bodyguards. That was fun! (The enemy was C'tis, played by Argitoth.)
Okay, just to recap:
Marignon, Baphomet, 9 Fire/9 Astral, Flagellants:
1. Cheapest sacred units period.
2. Among the best hand-to-hand fighters available at any price.
3. Plenty of design points left over for dominion (you need it to recruit more Flagellants per round), scales, etc.
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