
July 17th, 2005, 07:11 PM
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National Security Advisor
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Join Date: Mar 2005
Location: Dundee
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Re: Number or \"guns\" on air units
Quote:
Bernard said:
Apologies if this doesn't quite fit with TOE forum but I have a technical question.....
Does setting unguided rocket up on a COIN fighter-bomber on mobhack with 5 round and 2 "guns" (ie set ap ammo loadout to 5 for HE and 2 for AP) give double the firepower of if you just set 10 HE round as normal?
Sorry if this question sounds a bit cryptic, it's just that I like my COIN aircraft to be able to spread their iron bombs out over multiple passes, so putting all the FFARs into one weapon slot makes this easier...
It's just that I dont want to reduce the number of rockets fired with each pass(ie two slots of rockets x5 gets put down as one slot of rockets x10)
Will putting a 2 in the AP loadout slot solve my problem?
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Rockets are not "cannon or MG" type class 11 weapons, so they don't get the cannon multiplier.
Cheers
Andy
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