
July 18th, 2005, 07:33 AM
|
Private
|
|
Join Date: Jul 2005
Posts: 6
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: SE5, Tell Aaron what\'s on your Wish List
Quote:
Kana said:
Quote:
LordFulgrymm said:
Not sure if this one has been suggested, and its probably a bit late anyway, but here goes - debris fields forming after battles, that can be mined using robo-miners like asteroid fields.
Talking of derelicts: one thing thats always slightly annoyed me is if you can't afford the maintenance costs anymore, you lose a random ship or ships (crew scuttles the ship); firstly, why not set a priority system for which ships should be abandoned, and also set whether the ships are scuttled and destroyed, or should simply be abandoned but left intact in a stable orbit somewhere, for later retrieval and repair. Abandoned ships have no allegience, and all components would be inactive; all thats required is a boarding party to come back and reclaim the ship.
|
Interesting idea...sort of like a reverse engineering ship capture thing...as for the abandon/scuttle issue due to resources...instead of destroying the entire ship, maybe some form of stepped effectivness system should be initiated. Like when you dont' have a bridge, LS, CQ, and your are restricted to 1 move, no attacks, that sort of thing, or maybe even damage random systems for each turn with out supplies/maintence...
Kana
|
I certainly like the damaging idea better than the current system; maybe a combination of the above ideas, especially if crew becomes a resource - damage the ship until the crew (or you) decide to abandon the ship due to lack of life support, giving the choice to scuttle or leave the hulk for later reclaimation. Makes even more sense if crew is a resource because then you've gotta decide - save an experienced crew, or limp on in the hope you can reach a repair facility before the crew dies.
|