Re: Can normal army take out Sphinx pretender?
Well, your hunter spiders, hoplites, mechanical men and undead would be completely and utterly useless, and only marginally useful if enhanced by Weapons of Sharpness. A pretender's MR can be pretty damn difficult to penetrate, so Disintegrate is out of the question. And you haven't got any astral mages to Magic Duel the target.
Mid-level magic items, eh? If that means Smashers, Duskdaggers, Hammers of the Mountains(or whichever hammer is armor-negating) and maybe, maybe Ethereal Crossbows, you might actually stand a chance, provided you've got survivable, high-MR commanders who can bear said arms, and the Sphinx isn't in high friendly dominion. I don't suppose you've got a high-strength astral mage around who can wield two Swords of Swiftness, or a Smasher in each hand? Nothing quite like 2-4 uber-high damage armor-negating attacks per round to bring an immobile colossus down.
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