Thread: New gods mod
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Old July 19th, 2005, 07:26 AM

Turin Turin is offline
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Default Re: New gods mod

All those pretenders look very nice, well done.

Rakasha: Seems fine to me. New magic paths cost 40 so he isnīt a rainbow. Shadows arenīt working though.

Golden idol: looks cute. Why does it have 2 ap? And it should be possible to choose it with atlantis, since it can go underwater and atlantis lacks a great pretender selection. Needs some buffs though, like more itemslots or a second magicpath(earth maybe?). Also it should get the #blind tag.

Ice prisoner: very cool, some spelling errors in the description "forever to bounded" , needs a bit more power though(more hp, more itemslots, maybe watergems each season) , encumbrance should be higher than 0 since she isnīt undead.

Everburning pyre: Iīd raise the value on the fireshield. To make it more unique, how about removing astral magic and raising fire to lvl 4. Etherealness would be fitting, as well as vulnerability to cold. Maybe even coldblooded.

Mechanical Colossus: the tag for lifeless isnt #lifeless, itīs #inanimate. Iīd rather go with the base special abilities of the golem or crusher to stay consistent with the dom2 world, not really thematic to have him immune to lightning. His shadow isnīt working, no idea why.
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