
July 19th, 2005, 12:33 PM
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Brigadier General
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Join Date: Apr 2002
Location: Kailua, Hawaii
Posts: 1,860
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Re: Stellar Manipulation again..
Quote:
Xrati said:
I put a warp point generator on a base (since it says you can Ship/base) and found out that without movement it won't work. Is there something I missed or is the ship/base classification wrong on the Stellar Manipulation component's. There's also one that closes warp points.
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Quote:
Arkcon said:
Warp opener/closers shouldn't be allowed on bases. You must have one movement point to activate them, so they'll never work. Several patches before Gold, you could put emergency propulsion on a base, and give it movement points, without giving it movement, because it had no engines. But even then, the warp closer/opener didn't work. So that was patched out.
There's lots of things like this remaining. Satelites can have supply components, and self destruct components, even though they need neither.
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Someone should make a "mod" that eliminates these and other similar silly mistakes and submit it to MM for inclusion into SEIV Deluxe. These are instances of minor oversight, and can be easily changed by small changes to the .txt files. If MM wants to showcase SEIV by increasing sales in a broader market, I'd think that he'd include this in the final patch.
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Slick.
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