This maybe the case after the 2-3 ToO and for just a couple of times, because IMO I fear that it will create very severe balance issues (?)
Anyway if we don't use Air transport as core force in the first two ToOs we may include in these ToOs a lot of chapters (mission types; maybe fictional?) with advanced design techniques as the ones some of you have mentioned in the mission types thread.
For instance the "crashed heli" or the "evacuation" type of scenarios/missions.
But after the second ToO we may (indeed) let the player choose between the same "type" of support core force units as
"a 105mm battery, a 155mm battery, an Aerial Rocket battery".
But what should we use (from the stock US OOB) for the first 2 ToOs in order to exclude the ability to have air trasport as core force (in order to make use of the special scenarios)?
Would you like that we start with a special force platoon from the "Marines OOB" (defending the special forces base in the first ToO / at some point the 1stCAV/DIV will come to the rescue; 1-2 ToOs)...
Is is possible/logical to mix units between the two OOBs (US-Marines)?
Anyway what do you think of the following as possible infantry for the foot troopD selection(?)?