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Old July 20th, 2005, 03:17 PM

LordFulgrymm LordFulgrymm is offline
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Default Re: SE5, Tell Aaron what\'s on your Wish List

Quote:
cshank2 said:
How about being able to put different races as crew onboard a ship to gain specific advantages? Like say, a Terran ship would be good with weaponry or so, while an Eee crewed ship (although still under terran control) would have better shielding, or maybe mixed crews and give a nerfed version of the racial specials to the ship?

Interesting idea...might make things a bit comlpicated though...

Quote:
cshank2 said:
Also, maybe add infantry in stock games? Give them a better to-hit ratio due to their ability to get into smaller areas?

Would be nice to have infantry and other types of units in ground combat; it certainly needs a major overhaul...there has been some lengthy and interesting discussions on ground combat earlier in the thread

Quote:
cshank2 said:
Oooo, since we have crews in the game, maybe an escape pod component? Say Ship A's crew has 13% Experience, their ship gets slagged, the crew escapes (or most of them do) and their pod acts like a fighter craft and can slowly shuffle back to a planet, whereon they act like cargo to be loaded on a ship built from that planet (Or possibly be moved to another one). Then when Ship B is built, the crew would have about 9% Experience (To simulate the loss of some crewmembers during combat/trip).

Escape pod component...yeah, gets my vote. Not too sure about having to fly a craft back to a planet tho...might be better just to have an escaped crew automatically go back into some kind of crew pool.

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cshank2 said:
And I have a question, has it been stated whether or not the different races will have different facility models? (Thought that's a lot of strain on modellers and texture artists.)

different race-> different facility models...this would be good...could have a system where we have the generic pictures/models in one area, then under each race folder, a file which points to race-specific models/pictures which overrides the generic files...

Quote:
cshank2 said:
Another suggestion on ships, basically is component placement has some strategic value, say Ship A has it's bridge in the middle deck, on top, bottom and around it are armor components, whereas Ship B has the bridge on the Top Decks and right at the front of the ship with no armor around it. Ship B fires at Ship A, Ship A's components in front of their port armor become destroyed along with the armor, leaving the bridge intact. (I always thought it was silly that armor HAD to be on the outside of ships. Seems more like a job for shields.). Ship A fires on Ship B, scoring a direct hit on their Starboard components and their bridge since it was unarmoured.

Again interesting idea...although I'm not sure if it would really be worthwhile; why would anyone put armour on the ship and not put all other components behind it? unless of course you introduce components that cannot be behind armour...
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