Yeah, that's the first step of a proper min/max calculation. I don't like to start a game with calculations, it puts me off

. I just ran on test using the Tesseleate. They take repair rate of 50 %. A spaceyard repairs 5 components per turn. When I ordered a retrofit, it was repaired 2 components at a time. So that time 'round, the game seems to be following its rules.