Re: Forcing hit rates
The closest effect you can get is by creating a weapon dealing damage on even numbers only (or odd numbers), and 1 damage on the other numbers. For example: 100 on range 1, 1 on range 2, 100 on range 3... The reasoning is to have a 50% chance of dealing real damage, with the weapon being virtually useless the rest of the time.
It will not work if the strategical AI is cunning enough to use the "good" damage only; it will also not work in tactical battles, as the average player would try to attack the enemy at the "correct" ranges.
Of course, regular penalties and bonuses will still apply to the actual odds of hitting the target, but you can work around that by giving this weapon (and this weapon only) a silly accuracy modifier, around +200% or so. The weapon will still miss 1% of the time, but it shouldn't be too bad.
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