Thread
:
Forcing hit rates
View Single Post
#
5
July 21st, 2005, 12:00 PM
Wolfman77
Sergeant
Join Date: Jun 2005
Location: Rockford, MN
Posts: 269
Thanks: 0
Thanked 0 Times in 0 Posts
Re: Forcing hit rates
Or just cut the damage done in half for all ranges, I know it isn't the same thing as what you are trying to do but in the end it will average out to 50% that way.
Wolfman77
View Public Profile
Send a private message to Wolfman77
Find all posts by Wolfman77