Re: Unbelievable find on ruins!
Yeah, I've seen the A.I. have 2 colonizeation techs on turn 5 or 6 -- they must have likewise gotten one from a ruin. I tell ya, a benefit like that will really turn the A.I. into a monster.
Once I got 4 or maybe 5 techs at once, don't remember what they were. I just wished I could have given my xenoarcheologists a bonus or something for being so productive.
Once I was playing religious, and I got two levels of religion tech. Now trhat saved a lot of research, but if I'd hadn't taken the trait, I would have gotten no message. Leaves me wondering, what have I missed everytime I colonize a ruin.
Oh, and someone once made a stellar neighborhood map. He put something like 20 techs on a ruin that was in some very hazardous system. That was an interesting idea.
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