View Single Post
  #2  
Old July 22nd, 2005, 12:58 PM
Mobhack's Avatar

Mobhack Mobhack is offline
National Security Advisor
 
Join Date: Mar 2005
Location: Dundee
Posts: 5,989
Thanks: 486
Thanked 1,923 Times in 1,251 Posts
Mobhack is on a distinguished road
Default Re: As requested by Mobhack..

Most of the stuff there is "specials for scenarios" - scenario designers can build these or similar stuff in the scenario editor if so needed. Ditto "crowd control infantry", JP233 runway attack sytems etc. Same with suicide bombers, de-crewable support weapons and whatever. Not much use for the game, which is aimed at normal warfare between 2 figthing forces in stand-up battles. Not "counter insurgency" operations, though scenarios can be crafted for these, thety are not in the game mainstream, so not worth clogging up OOB space with such stuff. (Feel free to release your own OOB with such stuff, naturally! )

The on-map mine vehicle is something i have tried to avoid end users having access to, as it totally unbalances the game. I will probably need to have check code in the game to nuke these things in a future version, or for mobhack to do it at the OOB level. The ONLY remote mine delivery options that should be available are mine arty and mine rocket classes. It is a definate no-no.

Armoured recovery vehicles - not part of the OOB design method. There is not sufficient time in the game (an hour or so +) to recover a ditched AFV. Tank transporters are provided as a "sop" to those that need/want them.

Scarab seems still to be a possibility - so available as a choice.

Future Lynx seems to be "Lynx Mk10" now.

I'll look into the other points.

Cheers
Andy
Reply With Quote