Re: Loosing on purpose: morally justifiable?
There is no second place in life, but there is in games.
Someone HAS to be second place (unless you are playing solo eh). The AI doesn't count either.
I can't expect everyone to game the way I do, but, anyone that would get emotional about losing, is likely best not played a second time.
I think losing sucks, but I am human, but, I CAN deal with it.
I won't be playing anyone a second time that can't say that.
I once had a rolegame character that was clearly being given to much protection for the sake of preserving the game's "storyline".
I confronted the GM and made it clear, if I could NOT be killed, the GM could expect me to ignore anything that was a threat, because I had no reason to care.
There can be no thrill of victory, in the absence of the potential of defeat.
Winning when there is no chance of losing, is as boring as never winning.
So, if you can never lose, you have to either pick another game, or intentionally alter the situation to allow for it.
|